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War commander kixeye on phone5/16/2023 ![]() ![]() I'm excited, there are some newer entrants coming into the space that have a similar approach to us, just thinking about the player and the gamer and trying to deliver quality game experience and not so much trying to be just the best kind of performance marketer out there. We're allocating a lot of resources to our own proprietary platform so we don't have to worry about stuff like that. So I do hope that the rest if the industry follows suit, but there will likely be tons of copycats of our new approach, but we can't control that.īut that's why we're hedging our bets a little bit. We're launching an RPG in the summer, which will be our first deviation from strategy since we launched Backyard Monsters, and we've got some other things planned as well. I mean we still have people who've been playing for well over a year, and people who have been playing since day one of install on Battle Pirates, and War Commander is doing well too even though its very early days - we don't even have the full game launched.īut, yeah, I absolutely worry about that down the road, but I think most people have got the message that people aren't just trying to turn out strategy title after strategy title, but we do have a pretty diverse road map coming out. I can't speak for other developers, but for our games we certainly haven't seen many people get sick of what we've developed so far. I think really the big problem is we simply just have people who are not converted. We're kind of shooting ourselves in the foot. this is kind of a warning that we could see some trouble down the road if we don't add more, not just quality titles, but more diversity. I was pretty vocal about my worries about copycats last summer but that was more of a. I don't think that's been a challenge yet. We could see some trouble down the road if we don't add more, not just quality titles, but more diversity I was pretty vocal about my worries about copycats last summer. War Commander: Rogue Assault Latest News Mar.21.2023 War Campaign S3 Day 12 Mar.17.2023 War Campaign S3 Day 8 Mar.15.2023 War Campaign S3 Day 6 Strategy Jan.17.2017 Video: War Zones In-depth Guide Jan.16.2017 Video: Basic Attack Tactics Social RogueAssault Feb.17. And we've seen that game spread quite a bit through word of mouth and people's traditional friend networks. It's a synchronous game so the experience is absolutely enhanced when you're playing with another person or against another person. They're not inclined to accept a lot of Facebook game requests, so it's really got to come from one of their friends who is really passionate about the game, who is playing it non-stop and says, "Hey guys, you really need to play this game with me." We've seen a lot of that in Battle Pirates. We don't see the typical social gaming virality tactics work on these kinds of gamers. One, you get them through ads, two, you get them via word of mouth. ![]() to attract users it either has to happen one of two ways. And yeah, I think it's just a matter of time. So yeah, there absolutely is a limited subset of the gaming population on Facebook that wants to play our kind of games that we're making, but its certainly increasing. I think early in the days of gaming around Facebook a lot of what we could call core gamers tried some games and were frankly turned off by what they saw. ![]()
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